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The most common pitfall in the death cycle are:

    Developers are expensive
  • Developers are expensive
  • To afford great developers, you need funding
  • To afford great developers, you need funding
  • To get traction, you need great developers
  • To get traction, you need great developers
  • Turning to offshore, cheap developers that drain time and money
  • Turning to offshore, cheap developers that drain time and money
  • Most founders burn valuable cash in the pre-Series A cycle of death
  • Most founders burn valuable cash in the pre-Series A cycle of death
  • To get funding, you need traction
  • To get funding, you need traction
  • Locking in off-the-shelf software that breaks under basic needs
  • Locking in off-the-shelf software that breaks under basic needs
  • Chasing great, local talent who will never leave cushy jobs
  • Chasing great, local talent who will never leave cushy jobs
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We made these mistakes. They sucked. Until we learned that…

we help by

  • Being your interim, ad-hoc, fractional, virtual, remote, part-time, temp CTO and tech team
  • Establishing an exceptional engineering process
  • Building and maintaining your product
  • Scoping and prototyping
  • Hiring and embedding talented people into your team
  • Product/Market Fit Pivot Pointing for early-stage founders

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